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In re: your second point, getting users to pay for content is absolutely part of the equation, but not the entire equation. The whole other half of it is creating ways to minimize the cut a middleman takes such that even if it’s zero sum game, more of the sum is going to the content creators, as well as developing new revenue streams that don’t require a direct cost from users to give direct profit to content creators.
In January 2015, Google announced that 360-degree video would be natively supported on YouTube. On March 13, 2015, YouTube enabled 360° videos which can be viewed from Google Cardboard, a virtual reality system. YouTube 360 can also be viewed from all other virtual reality headsets.[117] Live streaming of 360° video at up to 4K resolution is also supported.[110]

Add all these factors up, and a surprising thing is revealed: Through the sustained efforts of children’s-TV reformers, something good happened. “Basic scientific research on how children attend to and comprehend television has evolved into sophisticated studies of how children can learn from electronic media,” a literature review by the Kaiser Family Foundation concluded. “This, in turn, has led to the design and production of a number of effective educational television programs, starting with Sesame Street, which many experts regard as one of the most important educational innovations of recent decades.”
Congress held hearings on television’s possible deleterious effects on children (and adults) in 1952, 1954, and 1955. But not much happened, and the government and TV networks generally settled into a cycle that has been described by the media scholar Keisha Hoerrner. “First,” she has written, “the government castigated the industry for its deplorable programming, then the industry took its verbal punishment and promised to do better, followed by the government staying out of the industry’s business.”
A TiVo service update in July 2008 allowed the system to search and play YouTube videos.[141] In January 2009, YouTube launched "YouTube for TV", a version of the website tailored for set-top boxes and other TV-based media devices with web browsers, initially allowing its videos to be viewed on the PlayStation 3 and Wii video game consoles.[142][143] In June 2009, YouTube XL was introduced, which has a simplified interface designed for viewing on a standard television screen.[144] YouTube is also available as an app on Xbox Live.[145] On November 15, 2012, Google launched an official app for the Wii, allowing users to watch YouTube videos from the Wii channel.[146] An app is also available for Wii U and Nintendo 3DS, and videos can be viewed on the Wii U Internet Browser using HTML5.[147] Google made YouTube available on the Roku player on December 17, 2013,[148] and, in October 2014, the Sony PlayStation 4.[149] In November 2018, YouTube launched as a downloadable app for the Nintendo Switch.[150]
ChuChu learns many lessons from parents, who provide the company with constant feedback. It heard from parents who questioned the diversity of its characters, who were all light-skinned; it now has two light-skinned and two dark-skinned main characters. It heard from parents who wondered about the toy guns in one video; it removed them. It heard from parents about an earlier version of the “Johny Johny” video, in which the little boy sleeps in a communal bed with his family, as is common in India; in a new version, he has his own room.

The choice of the name www.youtube.com led to problems for a similarly named website, www.utube.com. The site's owner, Universal Tube & Rollform Equipment, filed a lawsuit against YouTube in November 2006 after being regularly overloaded by people looking for YouTube. Universal Tube has since changed the name of its website to www.utubeonline.com.[33][34] In October 2006, Google Inc. announced that it had acquired YouTube for $1.65 billion in Google stock,[35][36] and the deal was finalized on November 13, 2006.[37][38]
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